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Wesnoth Units database

Guru

(image)

When Mastermagi learn all of the world's secrets, they become gurus. Gurus, due to their amazing knowledge of the world's occult secerts, are fearsome warriors, crushing their enemies beneath great chunks of rock they conjure out of nothing, and protecting themselves in inpenetrable ice stases.

Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit regenerates, which allows it to heal as though always stationed in a village. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

Advances from: Mastermage
Advances to:
Cost: 100
HP: 60
Motus: 6
XP: 100
Ordo: 4
Alignment: medius
IDI8 enlightened_Guru
Abilities: summon, ducatus, regenerates
(image)touch of magic
mysticus
10 - 2
conflictio
magical
(image)landmass
impulsus
15 - 4
missile
magical
Resistances:
ferrum60%
cuspis60%
impulsus60%
ignis30%
frigidus30%
mysticus30%
TerraMovement CostDefensum
Aqua150%
Castellum150%
Caverna320%
Colles150%
Cotes150%
Glacialis150%
Harena150%
Impervius-0%
Montes150%
Nemus Fungorum330%
Nonterra150%
Palus150%
Planus150%
Salum150%
Silva150%
Viculus150%